Saturday, March 10, 2012

new Game(Us vs Them)

Sometimes I have an idea. Often that means probably several other thousand people are having the same idea! Maybe they will implement it!

Any who.
#association.Israeli.Palestine.conflict.middle east.intractable.gaming.killing.let the fanatics fight.contagion.best is ebola.virulent.self extinguishing.
#idea.name.Us vs Them.

Core idea: Let the Us fight to the death because Them seem to relish the death and misery.

Game:
Goals:
1. Creating new voices within the two communities.
2. Attenuating real violence by creating virtual violence. (Violent game hypothesis is wrong)
3. Highlight the absurdness of the situation #connect.Kony2012.http://www.kony2012.com/
4. Highlight the absurdness of the real political players. #connect.Daily Show.interview.John Oliver meets Palestinian Ambassador Riyad Mansour.http://www.thedailyshow.com/full-episodes/mon-march-5-2012-shaun-donovan
5. Providing a safe haven for the virulence to destroy itself.
6. Condemning the violence by embracing it.

Concept:
1. Israeli's vote their most hated person on the other Side. The most violent and nonconstructive.
2. Palestinians vote their most hated person on the other Side. The most violent and nonconstructive.
3. The list of characters are quickly made into virtual combatants with unique skills. (Israeli can only play players chosen by Palestinians can only play players chosen by Israeli)
4. Massively-large gaming with participants taking sides to fight to the virtual death.
5. The best players then face off in the penultimate battles.

(#associative thought.the ultimate battle shouldn't happen. it involves nukes. missile command was one of the first Atari games created.movie quote."let's play: g-l-o-b-a-l t-h-e-r-m-o-n-u-c-l-e-a-r w-a-r")

Expected results
1. The pre-game and post-game coverage will show that both sides are really just nerdy gamers who don't want to fight to the real death.
2. Highlights the realness of the virtual players.

3. The game will be massively fun.
4. The game will release the violence in a productive way by bridging the players and communities.
5. It provides a way for the real communities of both sides to begin a dialog amongst themselves in the after glow of a good fight between brothers.
6. Two kids bond the strongest after a little fight.

Conclusion
We and them are actually very much alike. It will make an excellent one-timer, pop game.

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